January 10 Update: Marvel Rivals Season 1 Patch Notes
The patch notes for the highly anticipated January 10 update of Marvel Rivals Season 1 have been officially released by NetEase Games, sparking excitement and curiosity among fans regarding the new features and changes. Players are eager to dive into the details to understand how these updates will impact their gameplay experience, character abilities, and overall strategy in the game.
The comprehensive list of updates for the Marvel Rivals Season 1 patch notes is outlined below, highlighting significant changes and enhancements.
Explore the Latest Updates in Marvel Rivals Season 1 Patch Notes
The Marvel Rivals Season 1 patch notes encompass a variety of adjustments affecting the character roster and their respective classes, as detailed on the official website. These changes aim to enhance gameplay balance, improve character performance, and enrich the overall gaming experience.
Detailed Vanguard Class Patch Notes: Character Enhancements and Adjustments
Captain America:
The iconic superhero has seen a boost in his survivability, allowing players to engage in combat more effectively. This enhancement promotes dynamic strategies, enabling players to enter and exit battles with greater frequency:
- Base health increased from 650 to 675, providing better durability during fights.
- Cooldown for Liberty Rush has been reduced from 12 to 10 seconds, while the delay for shield restoration following Living Legend has decreased from 3 to 2 seconds.
- The energy cost for releasing Freedom Charge (Ultimate ability) is now lower, reduced from 3400 to 3100, although the additional health gained per second has been adjusted from 110 to 100.
Doctor Strange’s threat range has been curtailed, while his defensive capabilities have been enhanced, allowing for a more strategic approach to battle:
- Damage falloff has been introduced to Maelstrom of Madness and Gamma Maelstrom. Damage starts at 5 meters and decreases to 70% at 8 meters, encouraging careful positioning in combat.
- The recovery rate for shield value post-release of Shield of the Seraphim has been slightly decreased from 80/s to 70/s.
Thor:
The God of Thunder now boasts increased survivability, alongside an improved success rate for his ultimate ability, making him a formidable presence on the battlefield:
- Base health has increased from 500 to 525, enhancing his combat longevity.
- Immunity to control effects has been added during the execution of God of Thunder (ultimate ability), allowing for uninterrupted attacks.
Hulk:
Dr. Banner’s formidable presence has been slightly moderated, ensuring he remains balanced among other Vanguards. His sustained combat capability has been adjusted for better gameplay balance:
- The gamma shield value for Hero Hulk’s Indestructible Guard has been reduced from 250 to 200, allowing for other characters to shine more in combat scenarios.
Venom:
The symbiote menace, Venom, has received enhancements that bolster his survivability and increase the threat level of his ultimate ability, making him a nightmare for opponents:
- The health gained from Symbiotic Resilience has been boosted, increasing the bonus health ratio from 1 to 1.2 per lost health point.
- The base damage of Feast of the Abyss (ultimate ability) has been raised from 40 to 50, enhancing his offensive capabilities.
In-Depth Duelist Class Patch Notes: Character Adjustments and Balances
Black Panther:
T’Challa’s combat survivability has been slightly reduced to balance his power level:
- The additional health gained after refreshing Vibranium Marks with Spirit Rend has been decreased from 40 to 30, and the maximum additional health limit is now capped at 75, down from 120.
Black Widow:
Natasha’s combat capabilities have been optimized, addressing her ability release experience and increasing the threat level of her ultimate ability:
- The range of the first effect of Edge Dancer has been expanded from a 3-meter radius to a 5-meter radius, improving her engagement potential.
- The time required for Fleet Foot to recover from zero stamina to full has been significantly reduced from 12 seconds to just 4 seconds.
- The time needed for Electro-Plasma Explosion (ultimate ability) to achieve maximum power now takes only 0.6 seconds, down from 1 second.
Hawkeye:
The avenging archer will experience a decrease in his medium-long range damage capabilities, while his close combat resistance is slightly improved:
- The spread angle between each Blast Arrow has been slightly reduced, enhancing accuracy in ranged combat.
- The triggering distance of the passive ability Archer’s Focus has been lowered from 60 meters to 40 meters, and the maximum additional damage from the passive has been adjusted from 80 to 70.
Hela:
The Goddess of Death has been a powerful force, and her combat strength has been slightly moderated to ensure fair play:
- Base health has been reduced from 275 to 250, balancing her presence in combat.
Magik:
The Queen of Limbo has received a power boost, increasing her threat level following the activation of her ultimate ability:
- Damage for Umbral Incursion in Darkchild form has been enhanced, increasing from 115 to 135.
Moon Knight:
The Hand of Khonshu sees a slight increase in the threat of his ultimate ability, enhancing his effectiveness in battles:
- The number of talons generated by Hand of Khonshu (ultimate ability) has been increased from 10 to 14.
- The explosion radius of each talon has been expanded from 4 meters to 5 meters, improving area control.
Namor:
Namor’s throwing mechanics have been optimized for better accuracy, allowing players to strategically place his attacks:
- The throwing feel of Monstro Spawn and Frozen Spawn has been adjusted, allowing Namor to throw them more accurately to the intended locations.
Psylocke:
We’re introducing more counter options for other heroes against Psylocke’s ultimate ability:
- Now, Dance of the Butterfly (ultimate ability) will check for barriers, including those from Magneto’s Metal Bulwark and Hulk’s Indestructible Guard.
The Punisher:
Frank Castle’s damage capabilities with his weapons are getting a slight boost:
- The spread of Deliverance and Adjudication has been slightly reduced, enhancing his effectiveness in ranged attacks.
Scarlet Witch:
Wanda Maximoff is having her combat strength increased when facing Duelist or Strategist characters:
- The fixed damage from Chaos Control has been increased from 50/s to 60/s, enhancing her offensive potential.
- The percentage damage per second has been reduced from 5% to 3%, providing a more balanced approach.
- Projectile damage from Chthonian Burst has been boosted from 30 to 35, making her attacks more formidable.
Storm:
The Weather Witch is receiving an overall enhancement in her damage capabilities, also enhancing the feel of her projectile and the release experience of her ultimate ability:
- Wind Blade projectile speed has been increased from 100m/s to 150m/s, and left-click damage has been raised from 50 to 55, improving her damage output.
- Damage from Bolt Rush has been increased from 70 to 80, enhancing her offensive potential.
- After releasing Omega Hurricane (ultimate ability), the bonus health provided to herself has been increased from 350 to 450. Additionally, this extra health will now diminish at a rate of 100 per second instead of vanishing instantly.
Squirrel Girl:
Doreen Green and her furry companions are becoming a more significant threat with their ultimate ability:
- A new effect has been added to the Unbeatable Squirrel Tsunami (ultimate ability), where the squirrels will now rush towards the nearest enemy after bouncing, instead of bouncing randomly.
- The health of the squirrel tsunami has been reduced from 600 to 300, ensuring a more balanced approach to its deployment.
Winter Soldier:
Bucky Barnes is being adjusted to decrease his long-range combat strength while enhancing his survivability in medium-close range engagements:
- The bonus health provided by Bionic Hook and Tainted Voltage has been increased from 30 to 40, improving his resilience.
- Damage from Roterstern’s projectile has been raised from 70 to 75, boosting his offensive capabilities.
- Area damage has been decreased from 70 to 65, and the damage decay has been adjusted from 65% at 40 meters to 60%.
- Base health has been increased from 250 to 275, enhancing his overall survivability.
Logan is set to receive an increase in basic combat strength while slightly reducing his additional survivability upon activating Undying Animal:
- Base health has been raised from 300 to 350, making him more durable in fights.
- The damage reduction ratio provided by Undying Animal has been decreased from 50% to 40%, promoting a more balanced gameplay experience.
Strategist Class Patch Notes: Enhancements and Balances for Strategic Characters
Cloak and Dagger:
Ty and Tandy will benefit from increased healing capabilities, along with an expansion of their ultimate ability’s coverage area:
- The cooldown for Dagger Storm has been reduced from 15 seconds to 12 seconds, allowing for more frequent use.
- The number of dashes in Eternal Bond (ultimate ability) has been increased from 3 to 4, enhancing their mobility and strategic options.
Jeff the Land Shark:
We’re refining Jeff’s ultimate ability range, ensuring it aligns better with the warning marker, along with an increase in his healing capability:
- The range for It’s Jeff! (ultimate ability) has been adjusted from a 10m sphere to a 10m radius, 5m high cylindrical spell field, improving the clarity of its effect.
- The healing effect of Joyful Splash has been increased from 140/s to 150/s, providing enhanced support to allies.
Luna Snow:
While Luna has been entertaining with her bass drops, we’ve made changes to her ultimate ability to prevent overuse of its healing properties:
- The interval for switching between healing and damage in Fate of Both Worlds has been increased from 0.1 seconds to 0.5 seconds, promoting a more balanced gameplay experience.
Mantis:
We’re slightly reducing Mantis’s mobility, thereby limiting her roaming support capabilities:
- The movement boost from Nature’s Favor (passive) has been decreased from 2.5m/s to 1.5m/s, ensuring a more balanced character performance.
Rocket Raccoon:
Rocket is set to receive an enhancement to his healing capabilities, allowing him to better support his teammates:
- The healing provided by Repair Mode has been increased from 60 per second to 70 per second, bolstering his role as a support character.
Team-Up Abilities Patch Notes: Enhancements for Collaborative Gameplay
Several adjustments have been made to Team-Up abilities in the Marvel Rivals Season 1 patch notes:
- Hawkeye – Black Widow: To further balance Hawkeye’s performance, we will be reducing his seasonal buff.
- Hawkeye’s season bonus has been decreased from 20% to 15%.
- Hela – Thor – Loki: Similar to Hawkeye, Hela’s overwhelming power will be slightly moderated.
- Hela’s season bonus has been reduced from 20% to 15%.
- Luna Snow – Namor: We’re increasing the threat level of Namor’s Frozen Spawn.
- Frozen Spawn damage has been boosted from 25 to 27.
- The slowing effect applied to hit enemies by Frozen Spawn has been increased from 25% to 30%.
- Berserk state Frozen Spawn damage has been increased from 16 to 18.
- Rocket Raccoon – The Punisher – Winter Soldier: One of Rocket’s key abilities will be available more frequently!
- The cooldown of Ammo Invention has been reduced from 45 seconds to 40 seconds.
- Scarlet Witch – Magneto: The damage capabilities of this father-daughter Team-Up ability will be enhanced to improve its effectiveness.
- Projectile damage from Metallic Fusion has been increased from 55 to 60.
- Spell field damage from Metallic Fusion has been raised from 30 to 35.
- Thor – Storm – Captain America: We will enhance the damage output of Storm’s side of this Team-Up ability.
- The cooldown for Charged Gale has been reduced from 20 seconds to 15 seconds.
- Damage from Charged Gale has been increased from 50 to 55.